Increasing access to games?

Increasing access to games?

Constantly trying to decipher the many, many reasons for not working with games in education, one “popular” argument has, unsurprisingly, to do with economy. If schools must buy licenses for e.g. an entire class to play a game, that is frequently the one...

Writing about video games

I have long felt a growing urge to write more about video games. “But you already do”, even the most occasional reader of this blog would probably argue. They would be right. I do write about games, and as often as possible. What I have come to think...

What is “game based learning”?

Easter is coming up, and I feel like shutting down the thinking. At the same time, though, I feel like defining stuff (two contradictory feelings, it would seem). I am always considering and exploring game based learning, and an inherent part of this process is...

Exploring Game Based Learning

“We aim to identify, collect, test and distribute good practice in game based learning. Our project will result in a framework of game based learning pedagogy.” The above is the proclaimed mission statement of the currently ongoing Project GAMEiT, in which...

Who’s playing games?

Most of us know the common stereotype depicting a gamer as a somewhat obese teenage boy never leaving his room due to a fundamental lack of social skills. Well, gamers are not what they used to be (whether they actually used to be as described above is uncertain)....