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	<title>Mathias Poulsen &#187; Blog</title>
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	<link>http://www.mathiaspoulsen.com</link>
	<description>My thoughts on games, media and learning</description>
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		<title>Me &#8211; Ph.D?</title>
		<link>http://www.mathiaspoulsen.com/me-ph-d/</link>
		<comments>http://www.mathiaspoulsen.com/me-ph-d/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 11:38:14 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Ph.D.]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=2436</guid>
		<description><![CDATA[It&#8217;s funny, how even fundamental things change so rapidly. A few weeks ago, I was very happy with [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->It&#8217;s funny, how even fundamental things change so rapidly.</p>
<p>A few weeks ago, I was very happy with my life as an edu-entrepreneur (and I certainly still am!).</p>
<p>Then, out of the blue, I&#8217;m encouraged to apply for a Ph.D<em>.</em></p>
<p>I&#8217;m very much in doubt, but simultaneously very intrigued by the idea.</p>
<p>I think about it, considering my options.</p>
<p>&#8220;How do I build the best possible foundation for my continued work and contributions to the field of education?&#8221;</p>
<div id="attachment_2447" class="wp-caption alignright" style="width: 310px"><a href="http://www.mathiaspoulsen.com/wp-content/uploads/2013/04/P1030887-Medium.jpg" rel="lightbox[2436]" title="Me - Ph.D?"><img class="size-medium wp-image-2447" alt="I love adventures!" src="http://www.mathiaspoulsen.com/wp-content/uploads/2013/04/P1030887-Medium-300x225.jpg" width="300" height="225" /></a>
<p class="wp-caption-text">Did I remember to say, that I love adventures?</p>
</div>
<p>There&#8217;s no one answer, of course, but I&#8217;m aware, that the Ph.D.-appraoch would certainly grant me valuable opportunities.</p>
<p>I decide to give it a shot.</p>
<p>Hey, &#8220;immer ein abenteuer&#8221;, right?</p>
<p>The perpetual adventure that is life.</p>
<p>Now, the project is split between <a href="http://www.animwork.dk/en/">The Animation Workshop</a> (part of Via University College) and <a href="http://vbn.aau.dk/da/organisations/pp_b4be8c9f-b800-4948-b9d8-d62bcfc6dbe8.html">Aalborg Universty</a> (in Copenhagen). First, there&#8217;s an internal deadline in VIA, where they have to select their candidates, followed by the &#8220;real&#8221; deadline with the <a href="http://fivu.dk/en/research-and-innovation/funding-programmes-for-research-and-innovation/find-danish-funding-programmes/dff-the-danish-council-for-independent-research?set_language=en&amp;cl=en">The Danish Council for Independent Research</a>. It&#8217;s all just a few short weeks down the line.</p>
<p>I write <a href="https://docs.google.com/document/d/1bDCxtUNz2Y9NLVcq72Wv-Ib8V6QsnizqHkzaEhuOXzE/edit">an early brainstorm</a>, and, in continuation of my many attempts to promote &#8220;transparent communication&#8221;, I throw it out there for people to comment upon.</p>
<p>I receive much valuable feedback, and in a few hectic days, I write a <a href="https://docs.google.com/document/d/1cape2leMpX60gkJc5iJQLWugnMyUGqcxzDlZF4AYz-Y/edit#heading=h.j2747el27y40">very, very rough draft</a>.</p>
<p>The other day, I learned that the internal selection in VIA didn&#8217;t turn out in my favor.</p>
<p>No reason to lie; being turned down is never fun.</p>
<p>It just isn&#8217;t.</p>
<p>The decision seems to have been more influenced by internal politics than the content of the applications, and even though that&#8217;s a bit frustrating, it&#8217;s the way it is. I somehow understand.</p>
<p>A few weeks ago, I didn&#8217;t even want a Ph.D. Now I don&#8217;t want to give up the idea.</p>
<p>If there&#8217;s one thing I&#8217;ve learned by being self-employed for the last five years, it is to be stubborn. Too stubborn, some might say. It&#8217;s just&#8230;I don&#8217;t care much for giving up.</p>
<p>There&#8217;s <em>always</em> another way. Sometimes you&#8217;ll just need to look a little harder, dig a little deeper.</p>
<p>That&#8217;s ok.</p>
<p>I like digging.</p>
<p>So now I&#8217;m investigating these other ways.</p>
<p>I&#8217;m not interested in doing a PhD at any cost. Not at all. Many things need to be &#8220;right&#8221; for it to make sense, and the project itself needs to be defined (primarily) by me. If not, then I&#8217;ll spend my time on something else. I&#8217;m not looking for a job, I&#8217;m just (always) looking for ways to learn, and become better at what I and want to continue doing: challenge and improve education.</p>
<p>I might be a bit naive here, but I&#8217;m putting some effort into that; remaining naive, and a tad idealistic.</p>
<p>I don&#8217;t care about jobs or careers.</p>
<p>I care about A) having fun &amp; B) improving the world (however slightly).</p>
<h2>Post scriptum</h2>
<p>&#8220;But what is it that I want to research&#8221;, you might ask.</p>
<p>That&#8217;s a fair question, considering you&#8217;ve read this far.</p>
<p>If you want details, you&#8217;re welcome to<a href="https://docs.google.com/document/d/1cape2leMpX60gkJc5iJQLWugnMyUGqcxzDlZF4AYz-Y/edit#"> read the application</a>.</p>
<p>In short, I want to find out, what game developers can teach us about working with game development, creativity, innovation &amp; entrepreneurship in education. Can we build a model for game development together with actual game developers &#8211; and can this approach contribute to the (as I see it, necessary) transformation of education?:</p>
<blockquote><p>the project also operates with a broader scope, studying to what extent this transformed role of teachers and students can inspire both groups to perceive themselves as creative entrepreneurs capable of designing and developing innovative solutions.</p></blockquote>
<p>&nbsp;
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		<item>
		<title>The distance between vision &amp; practice</title>
		<link>http://www.mathiaspoulsen.com/the-distance-between-vision-practice/</link>
		<comments>http://www.mathiaspoulsen.com/the-distance-between-vision-practice/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 09:54:21 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Bruce Springsteen]]></category>
		<category><![CDATA[Change]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=2381</guid>
		<description><![CDATA[I&#8217;m a pretty big fan of ol&#8217; Bruce. First off, he&#8217;s a bloody fantastic showman. Few (if any?) [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->I&#8217;m a pretty big fan of ol&#8217; Bruce. First off, he&#8217;s a bloody fantastic showman. Few (if any?) are able to consistently keep up that incredible level of performance throughout an incomprehensible number of shows. I&#8217;m not exactly working in music, but I would sure as hell love to aspire for the same level of performance in my own work.</p>
<p>In addition, he&#8217;s somehow succeeded in maintaining integrity and credibility over all these years. I wouldn&#8217;t know if his indignation is entirely real (as I obviously don&#8217;t know the man), but I absolutely believe so. He&#8217;s simply <em>that </em>convincing.</p>
<p>I love the connection between young Bruce &amp; old(er) Bruce made in the pretty great documentary &#8220;<a href="http://www.rollingstone.com/music/news/review-springsteen-s-remarkable-darkness-movie-20101007">The Promise: The Making of Darkness on the Edge of Town</a>&#8220;. It shows a young man looking forward, and an older man looking back. They amazingly seem to want the same thing:</p>
<blockquote><p>More than rich, more than famous, more than happy – I wanted to be great</p></blockquote>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/EUbEDydfmXo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p><a href="http://www.npr.org/2012/03/16/148778665/bruce-springsteens-sxsw-2012-keynote-speech">So much to learn from this guy</a>. In the movie, he also states that:</p>
<blockquote><p>My work has always been about judging the distance between the American reality and the American dream… I’m always measuring that distance: how close are we, how far are we</p></blockquote>
<p>And here we are, arriving at the core of this post: judging the distance between the way the world is, and the way it could/should be.</p>
<p>This is the way I work (or, to maintain the above logic, the way I should work).</p>
<p>Education is difficult. Which is why I like it.</p>
<p>Changing education is difficult to the degree, that many highly competent people don&#8217;t bother.</p>
<p>It&#8217;s simply <em>too </em>hard.</p>
<p>What interests me the most, working in this field, is judging the distance between what education is, and what education should be.</p>
<p>Where are we?</p>
<p>Where do we want to go?</p>
<p>How do we get there?</p>
<p>It&#8217;s always a matter of oscillating between practice and vision. Between what happens and can happen in educcational practice, and what we, on a visionary level, would like to achieve.</p>
<p style="text-align: center;"><a href="http://www.mathiaspoulsen.com/wp-content/uploads/2012/10/vision-Small.jpg" rel="lightbox[2381]" title="Vision"><img class="aligncenter  wp-image-2396" title="Vision" src="http://www.mathiaspoulsen.com/wp-content/uploads/2012/10/vision-Small.jpg" alt="Vision" width="512" height="223" /></a></p>
<p>I&#8217;m not interested in engaging only with grand visions, nor am I interested in exlusively working with practice.</p>
<p>The space between the two, however, is where I want to be.
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		<item>
		<title>Rebellion underway?</title>
		<link>http://www.mathiaspoulsen.com/rebellion-underway/</link>
		<comments>http://www.mathiaspoulsen.com/rebellion-underway/#comments</comments>
		<pubDate>Thu, 27 Sep 2012 15:20:06 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Rebellion]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Change]]></category>
		<category><![CDATA[Rebel]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=2357</guid>
		<description><![CDATA[I&#8217;ve been tweeting a bit about my current and future plans lately. Things are (as always) a bit [...]]]></description>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>I feel a slowly growing need to change a few things in the way I work. Need to focus (even) more on play, passion, curiosity, energy.</span>
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<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>I sometimes see myself becoming too boring, serious, predictable. I think/hope I&#8217;m best when I&#8217;m passionate, curious &amp; a little crazy.</span>
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<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>I&#8217;ve had a lot to do lately, but there&#8217;s not enough room for crazy. I&#8217;ll more actively start seeking out projects that allows crazy.</span>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>I frequently feel a feverishly burning passion for what I do. When I don&#8217;t, somethings wrong. I&#8217;ll readjust my compas accordingly.</span>
<div class='bbp-actions' style='font-size:12px; width:100%; padding:5px 0; margin:0 0 10px 0; border-bottom:1px solid #e6e6e6;'><img align='middle' src='http://www.mathiaspoulsen.com/wp-content/plugins/twitter-blackbird-pie//images/bird.png' /><a title='tweeted on September 23, 2012 5:55 pm' href='http://twitter.com/#!/mathiaspoulsen/status/249914776510144513' target='_blank'>September 23, 2012 5:55 pm</a> via <a href="http://www.tweetdeck.com" rel="nofollow" target="blank">TweetDeck</a><a href='https://twitter.com/intent/tweet?in_reply_to=249914776510144513&#038;related=mathiaspoulsen' class='bbp-action bbp-reply-action' title='Reply'><span><em style='margin-left: 1em;'></em><strong>Reply</strong></span></a><a href='https://twitter.com/intent/retweet?tweet_id=249914776510144513&#038;related=mathiaspoulsen' class='bbp-action bbp-retweet-action' title='Retweet'><span><em style='margin-left: 1em;'></em><strong>Retweet</strong></span></a><a href='https://twitter.com/intent/favorite?tweet_id=249914776510144513&#038;related=mathiaspoulsen' class='bbp-action bbp-favorite-action' title='Favorite'><span><em style='margin-left: 1em;'></em><strong>Favorite</strong></span></a></div>
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<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=mathiaspoulsen'>@mathiaspoulsen</a>
<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<p>I&#8217;ve been tweeting a bit about my current and future plans lately. Things are (as always) a bit exploratory and not completely decided.</p>
<p>Kinda how I like it.</p>
<p>It&#8217;s just that I&#8217;ve been feeling a bit stuck, and somewhat low on energy, and that, I don&#8217;t like. Not one bit.</p>
<p>Luckily, such situations always makes me come up with fresh new ideas and approaches, and I&#8217;m already well underway in exploring several exciting possibilities.</p>
<p>Whenever I find myself in a situation like this, I try to boil it all down to the bare essentials.</p>
<p>What do I like to do? How do I want to work in the future?</p>
<p>I&#8217;m identifying some basic guiding principles right now, and I&#8217;ll be writing about some of these in the coming weeks. For now, I&#8217;ll just say, that this (also) inspired me:</p>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#663B12; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>&#8220;Contrarians, rebels are huge assets. Those who disagree w the present often see the future more clearly&#8221; by @<a href="http://twitter.com/intent/user?screen_name=timleberecht" class="twitter-action">timleberecht</a></span>
<div class='bbp-actions' style='font-size:12px; width:100%; padding:5px 0; margin:0 0 10px 0; border-bottom:1px solid #e6e6e6;'><img align='middle' src='http://www.mathiaspoulsen.com/wp-content/plugins/twitter-blackbird-pie//images/bird.png' /><a title='tweeted on September 25, 2012 1:46 pm' href='http://twitter.com/#!/lindegaard/status/250577128138096641' target='_blank'>September 25, 2012 1:46 pm</a> via <a href="http://www.hootsuite.com" rel="nofollow" target="blank">HootSuite</a><a href='https://twitter.com/intent/tweet?in_reply_to=250577128138096641&#038;related=mathiaspoulsen' class='bbp-action bbp-reply-action' title='Reply'><span><em style='margin-left: 1em;'></em><strong>Reply</strong></span></a><a href='https://twitter.com/intent/retweet?tweet_id=250577128138096641&#038;related=mathiaspoulsen' class='bbp-action bbp-retweet-action' title='Retweet'><span><em style='margin-left: 1em;'></em><strong>Retweet</strong></span></a><a href='https://twitter.com/intent/favorite?tweet_id=250577128138096641&#038;related=mathiaspoulsen' class='bbp-action bbp-favorite-action' title='Favorite'><span><em style='margin-left: 1em;'></em><strong>Favorite</strong></span></a></div>
<div style='float:left; padding:0; margin:0'><a href='http://twitter.com/intent/user?screen_name=lindegaard'><img style='width:48px; height:48px; padding-right:7px; border:none; background:none; margin:0' src='http://a0.twimg.com/profile_images/65015710/Stefan_lindegaard_normal.jpg' /></a></div>
<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=lindegaard'>@lindegaard</a>
<div style='margin:0; padding-top:2px'>Stefan Lindegaard</div>
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<p>I like to see myself as a rebel (at least to a degree).</p>
<p>I&#8217;m not too good with accepting status quo if I see better solutions, and I like challenging established schools of thought. I don&#8217;t care about arguments build on tradition &#8211; &#8220;we do this, because we&#8217;ve been doing this for years&#8230;&#8221;.</p>
<p>If that&#8217;s an argument for anything, it&#8217;s an argument for contemplating change.</p>
<p>I think we need more people in education (and in general) to be or become rebels.</p>
<p>Don&#8217;t accept bad solutions founded in tradition. Don&#8217;t neglect what&#8217;s important (e.g. creativity, passion, innovation) because rigid structures seem to prohibit such pursuit by focusing narrowly on things that are less important (e.g. testing &amp; control).</p>
<p>We need change, and we need a large group of people willing to instigate such change.</p>
<p>In short, we need rebels.</p>
<p>&nbsp;
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		<title>Reading Mass Effect</title>
		<link>http://www.mathiaspoulsen.com/reading-mass-effect/</link>
		<comments>http://www.mathiaspoulsen.com/reading-mass-effect/#comments</comments>
		<pubDate>Sun, 18 Mar 2012 16:48:13 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Context]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=2272</guid>
		<description><![CDATA[So I just finished playing Mass Effect (5 years to late, some would say), and as my #140game [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic --><!-- tweet id : 180664467305144320 --><br />
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<div id='bbpBox_180664467305144320' class='bbpBox' style='padding:20px; margin:5px 0; background-color:#FFFFFF; background-image:url(http://a0.twimg.com/profile_background_images/168940930/colourlights_smaller.jpg);'>
<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>Mass Effect 1 challenged my aversion to RPGs &amp; captivated me with its fascinating universe, interesting characters &amp; exciting story <a href="http://twitter.com/search?q=%23140game" title="#140game">#140game</a></span>
<div class='bbp-actions' style='font-size:12px; width:100%; padding:5px 0; margin:0 0 10px 0; border-bottom:1px solid #e6e6e6;'><img align='middle' src='http://www.mathiaspoulsen.com/wp-content/plugins/twitter-blackbird-pie//images/bird.png' /><a title='tweeted on March 16, 2012 3:39 pm' href='http://twitter.com/#!/mathiaspoulsen/status/180664467305144320' target='_blank'>March 16, 2012 3:39 pm</a> via <a href="http://www.tweetdeck.com" rel="nofollow" target="blank">TweetDeck</a><a href='https://twitter.com/intent/tweet?in_reply_to=180664467305144320&#038;related=mathiaspoulsen' class='bbp-action bbp-reply-action' title='Reply'><span><em style='margin-left: 1em;'></em><strong>Reply</strong></span></a><a href='https://twitter.com/intent/retweet?tweet_id=180664467305144320&#038;related=mathiaspoulsen' class='bbp-action bbp-retweet-action' title='Retweet'><span><em style='margin-left: 1em;'></em><strong>Retweet</strong></span></a><a href='https://twitter.com/intent/favorite?tweet_id=180664467305144320&#038;related=mathiaspoulsen' class='bbp-action bbp-favorite-action' title='Favorite'><span><em style='margin-left: 1em;'></em><strong>Favorite</strong></span></a></div>
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<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=mathiaspoulsen'>@mathiaspoulsen</a>
<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<p>So I just finished playing Mass Effect (5 years to late, some would say), and as my <a href="http://140game.tumblr.com/" target="_blank">#140game</a> review above goes to show, I really appreciated the experience &#8211; much to my own surprise. While the game has its flaws, it offers such a compelling universe with enormous scope, rich cast of interesting characters, exciting storylines and meticolously detailed backstory, that I was entirely engrossed (almost) from start to finish.</p>
<p><iframe width="600" height="335" src="http://www.youtube.com/embed/-_6ZMr2bMco?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>As with any game I play, ME had me thinking about the connection between games, game design and learning. Obviously, ME is not a learning game in any traditional sense, but this doesn&#8217;t prevent me from eagerly learning a great deal while playing.</p>
<p>Allow me to take a little detour.</p>
<p>A few days ago, I attended an <a href="https://sites.google.com/site/innovationcamp2012/" target="_blank">&#8220;innovation camp&#8221;</a>, where groups of students from Denmark, Sweden and Germany were tasked with developing game concepts along with business &amp; marketing plans etc. I gave a talk, in which I tried to provide inspiration and broaden the scope, so these students would have a slightly better foundation for creating innovative concepts, also outside the realm of &#8220;entertainment games&#8221; (<a href="http://prezi.com/nyvai8ilosm1/innovation-camp-ry-marts-2012/?auth_key=9a6df79ecf9ec31006bdfd85e26a8e529d0e91e3" target="_blank">you can see my presentation here</a>). Alongside a bunch of general considerations and various examples on how learning is core to playing games, I also talked a little about my own experiences playing Mass Effect. I talked about how I was driving around strange planets looking for valuable minerals and how I was talking to even the most peripheral characters. When seen from the outside, most of what you do in a game like Mass Effect seems trivial, boring, silly, a waste of time. While absorbed in the game, however, it&#8217;s a completely different story and learning even the weirdest things make perfect sense.</p>
<p>In continuation of these ponderings, I received this very interesting reply to the above tweet:</p>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>@<a href="http://twitter.com/intent/user?screen_name=mathiaspoulsen" class="twitter-action">mathiaspoulsen</a> I notice a correlation between reading level and my students who play immersive games like Skyrim, Mass Effect. Coincidence?</span>
<div class='bbp-actions' style='font-size:12px; width:100%; padding:5px 0; margin:0 0 10px 0; border-bottom:1px solid #e6e6e6;'><img align='middle' src='http://www.mathiaspoulsen.com/wp-content/plugins/twitter-blackbird-pie//images/bird.png' /><a title='tweeted on March 16, 2012 3:43 pm' href='http://twitter.com/#!/Techucation/status/180665600954204160' target='_blank'>March 16, 2012 3:43 pm</a> via web<a href='https://twitter.com/intent/tweet?in_reply_to=180665600954204160&#038;related=mathiaspoulsen' class='bbp-action bbp-reply-action' title='Reply'><span><em style='margin-left: 1em;'></em><strong>Reply</strong></span></a><a href='https://twitter.com/intent/retweet?tweet_id=180665600954204160&#038;related=mathiaspoulsen' class='bbp-action bbp-retweet-action' title='Retweet'><span><em style='margin-left: 1em;'></em><strong>Retweet</strong></span></a><a href='https://twitter.com/intent/favorite?tweet_id=180665600954204160&#038;related=mathiaspoulsen' class='bbp-action bbp-favorite-action' title='Favorite'><span><em style='margin-left: 1em;'></em><strong>Favorite</strong></span></a></div>
<div style='float:left; padding:0; margin:0'><a href='http://twitter.com/intent/user?screen_name=Techucation'><img style='width:48px; height:48px; padding-right:7px; border:none; background:none; margin:0' src='http://a0.twimg.com/profile_images/1770851853/Cartoon_Justin_with_gradients_normal.png' /></a></div>
<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=Techucation'>@Techucation</a>
<div style='margin:0; padding-top:2px'>Justin Eames</div>
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<p>What <a href="https://twitter.com/#!/Techucation/" target="_blank">Justin Eames</a> is touching upon here, obviously, is the question if games like Mass Effect and other games with large amounts of text foster better reading skills?</p>
<p>My immediate reply:</p>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>@<a href="http://twitter.com/intent/user?screen_name=Techucation" class="twitter-action">Techucation</a> I&#8217;m sure it&#8217;s connected, but we should probably not simply conclude that they become better readers by playing those games</span>
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<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=mathiaspoulsen'>@mathiaspoulsen</a>
<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<p><!-- tweet id : 180667734437273601 --><br />
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>@<a href="http://twitter.com/intent/user?screen_name=Techucation" class="twitter-action">Techucation</a> They may improve reading skills, but they may also just be better readers from the outset. It&#8217;s probably both.</span>
<div class='bbp-actions' style='font-size:12px; width:100%; padding:5px 0; margin:0 0 10px 0; border-bottom:1px solid #e6e6e6;'><img align='middle' src='http://www.mathiaspoulsen.com/wp-content/plugins/twitter-blackbird-pie//images/bird.png' /><a title='tweeted on March 16, 2012 3:51 pm' href='http://twitter.com/#!/mathiaspoulsen/status/180667734437273601' target='_blank'>March 16, 2012 3:51 pm</a> via <a href="http://www.tweetdeck.com" rel="nofollow" target="blank">TweetDeck</a><a href='https://twitter.com/intent/tweet?in_reply_to=180667734437273601&#038;related=mathiaspoulsen' class='bbp-action bbp-reply-action' title='Reply'><span><em style='margin-left: 1em;'></em><strong>Reply</strong></span></a><a href='https://twitter.com/intent/retweet?tweet_id=180667734437273601&#038;related=mathiaspoulsen' class='bbp-action bbp-retweet-action' title='Retweet'><span><em style='margin-left: 1em;'></em><strong>Retweet</strong></span></a><a href='https://twitter.com/intent/favorite?tweet_id=180667734437273601&#038;related=mathiaspoulsen' class='bbp-action bbp-favorite-action' title='Favorite'><span><em style='margin-left: 1em;'></em><strong>Favorite</strong></span></a></div>
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<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=mathiaspoulsen'>@mathiaspoulsen</a>
<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<p><!-- tweet id : 180668293730934786 --><br />
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>@<a href="http://twitter.com/intent/user?screen_name=Techucation" class="twitter-action">Techucation</a> hypothesis: good readers may be attracted to RPGs, where their reading skills are challenged &amp; further improved?</span>
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<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<p>Of course, there&#8217;s a huge difference between correlation and causation. I don&#8217;t know for sure whether or not there&#8217;s any link whatsoever between the abundance of text in RPGs and players of those games being good readers (I don&#8217;t even know if they are). If indeed there&#8217;s a link, it might be for all sorts of reasons, e.g., as suggested, that games with much text cater to strong readers. In continuation, games are no magic cure to easily ensuring highly developed reading skills.</p>
<p>Despite those usual disclaimers, I find that my concrete experience playing Mass Effect do tell me several things about learning, not least in relation to reading. What a game like ME does, is that it creates a context, in which the actions you perform in the game makes sense to you as a player (I&#8217;ve written several times about<a href="http://www.mathiaspoulsen.com/context-is-everything/" target="_blank"> the importance of context</a>). Mass Effect encourages players to read as a part of progressing through the game, and, at least to an extent, reading is a natural component of playing. I mean, you don&#8217;t have to read through the <em>very </em>elaborate codex, but I felt it made a valuable contribution to my play experience. Spending 20+ hours playing (and that&#8217;s just the first game of three), I would like to know a little more about the backstory.</p>
<p><a href="http://www.mathiaspoulsen.com/wp-content/uploads/2012/03/Mass-Effect-codes1.jpg" rel="lightbox[2272]" title="The Mass Effect Codex"><img class="aligncenter size-full wp-image-2310" title="The Mass Effect Codex" src="http://www.mathiaspoulsen.com/wp-content/uploads/2012/03/Mass-Effect-codes1.jpg" alt="The Mass Effect Codex" width="600" height="315" /></a></p>
<p>You don&#8217;t play to read, but you read to play, and to further enrichen the experience of playing.</p>
<p>This is interesting at two levels:</p>
<p>Using actual games in education to support learning in relation to the game (as with reading in Mass Effect), and/or using games as inspiration for designing the context around learning in education. Learning in education should to a much larger extent be embedded in a context, in which the actions of the learners are experienced as relevant and meaningful.</p>
<p>Any concrete experiences with this? Harnessing the context of a game to support improving reading? Or any other skills and/or competences? Or designing education along the lines of games?
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		<title>Are schools tutorials for life?</title>
		<link>http://www.mathiaspoulsen.com/are-schools-tutorials-for-life/</link>
		<comments>http://www.mathiaspoulsen.com/are-schools-tutorials-for-life/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 19:50:11 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Challenge Based Learning]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Playful Design]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[Most people playing video games probably know about tutorials, for both good and bad. Basically, tutorials exist to [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->Most people playing video games probably know about tutorials, for both good and bad. Basically, tutorials exist to teach players how to play a game.</p>
<p>Some tutorials are removed from the actual game, and sometimes you don&#8217;t even get to play a tutorial, but merely read about how to play. In other cases, the tutorial is tightly integrated with the actual game, and you may not even notice, that you&#8217;re playing a tutorial.</p>
<p>In their essence, tutorials are always about learning, and thus I&#8217;d argue that designing good tutorials have important things to tell us about designing good educations.</p>
<p>Many game developers are talented at designing tutorials that work really well, and one such developer, <a href="http://www.popcap.com" target="_blank">PopCap</a>, did a presentation on the topic at the recent <a href="http://www.gdconf.com/" target="_blank">Game Developers Conference</a>, <a href="http://gamasutra.com/view/news/165359/GDC_2012_10_tutorial_tips_from_Plants_vs_Zombies_creator_George_Fan.php" target="_blank">covered by Gamasutra</a>. Reading about how PopCap eminently designed the tutorial for the absolutely hilarious, wacky Plants vs Zombies, I couldn&#8217;t help but wonder:</p>
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<div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#333333; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>Is &#8220;school&#8221; a tutorial for &#8220;life&#8221;? If so, is it good enough? Can Plants vs Zombies teach us about edu design? <a href="http://t.co/e58Uz9eR" rel="nofollow">http://t.co/e58Uz9eR</a> <a href="http://twitter.com/search?q=%23gbl" title="#gbl">#gbl</a></span>
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<div style='margin:0; padding-top:2px'>Mathias Poulsen</div>
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<p>A tutorial prepares you to participate in and master the game, whereas school prepares you to particpate in and master life (at least in my ideal perception of school). So we might say that a tutorial is to a game, what school is to life, right?</p>
<p>Let&#8217;s look at PopCap&#8217;s ten principles for designing great tutorials in games:</p>
<ol>
<li>Blend the tutorial into the game</li>
<li>Better to have the player &#8220;do&#8221; than &#8220;read&#8221;</li>
<li>Spread out the teaching of game mechanics</li>
<li>Just get the player to do it once</li>
<li>Use fewer words</li>
<li>Use unobtrusive messaging if possible</li>
<li>Use adaptive messaging</li>
<li>Don’t create noise</li>
<li>Use visuals to teach</li>
<li>Leverage what people already know</li>
</ol>
<p>Some are more specific to games than others, but just looking at the first two reminds me of a few of the most prominent flaws of most of todays educations.</p>
<p>The first one might be the one which resonated the most with me. I often talk about how education should not be isolated from society, but rather be an active part of the world, influencing the society we live in (for instance <a href="http://www.mathiaspoulsen.com/break-down-the-walls/" target="_blank">here </a>&amp; <a href="http://www.mathiaspoulsen.com/can-students-save-the-world/#idc-container" target="_blank">here</a>). When a tutorial is disintegrated from the game, it is most often boring, the lessons learned are difficult to apply, and it all seems a bit abstract. The same goes for school being disintegrated from society. Lessons become abstract, difficult to apply and &#8211; too often &#8211; boring. Useless is a strong word, but we might in too many cases be moving in that direction, sadly.</p>
<p>The second principle lies in direct continuation, stating that we shouldn&#8217;t merely read about how to play a game, but rather just be allowed to actually play the game. As regards school, we shouldn&#8217;t just read about how this or that aspect of the world works (or be exposed to traditional one-way teaching), but we should rather explore and interact with that world - <em>do something </em>in the world.</p>
<p>I like thinking about schools as a tutorial to life, and I think there&#8217;s some quite valuable lessons to learn here.</p>
<p>Oh, and if you haven&#8217;t yet played this insane &amp; terrific game, you&#8217;re in for a treat (and it&#8217;s available on iOS, Android, PC, MAC, Windows Phone and a whole bunch of other platforms or <a href="http://www.popcap.com/games/plants-vs-zombies/online" target="_blank">right here in your browser</a>)</p>
<p><iframe src="http://www.youtube.com/embed/CHAbHz8iYHc?rel=0" frameborder="0" width="600" height="407"></iframe>
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		<title>Serious games are just&#8230;games</title>
		<link>http://www.mathiaspoulsen.com/serious-games-are-just-games/</link>
		<comments>http://www.mathiaspoulsen.com/serious-games-are-just-games/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 11:32:06 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[I keep delving into the different issues clinging to the field of serious games. I keep pondering whether [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic --><a href="http://www.mathiaspoulsen.com/seriously-good-games/" target="_blank">I keep delving into the different issues clinging to the field of serious games</a>.</p>
<p>I keep pondering whether or not serious games are the right approach to game based learning.</p>
<p>First and foremost, though, I keep wondering why serious games are not better games.</p>
<p>Serious games should be no less &#8220;gamey&#8221; than any good game out there.</p>
<p>Let&#8217;s up the ante, raising the bar even further.</p>
<p>Serious games should be able to go toe-to-toe with any good game out there.</p>
<p>I recently read <a href="http://www.atelier.net/en/articles/serious-games-ought-be-focusing-much-gaming-aspects-message" target="_blank">Serious Games &#8220;Ought to be Focusing as Much on the Gaming Aspects as on the Message&#8221;</a>, in which Nordine Ghachi points very much in the same direction:</p>
<blockquote ><p class="qp" ></p>
<p>I don’t think that serious games are under threat, quite the opposite. Their time will have really come when serious game creators start according at least the same level of importance to the video gaming potential as to the &#8220;serious&#8221; message that the game is trying to get across. Let’s imagine a serious game that is so well designed, such a fun game and so addictive that it creates the sort of buzz that Uncharted 3 (Playstation) for instance is doing at the moment</p>
</blockquote>
<p>To get there, it&#8217;s important that we shift our focus, and design games where learning is much more as described in <a title="Permanent Link to The Play’s The Thing" href="http://fwd.pearson.com/2011/11/22/the-play%e2%80%99s-the-thing/" rel="bookmark">The Play’s The Thing</a>:</p>
<blockquote ><p class="qp" ></p>
<p>Many popular games teach important skills and convey valuable knowledge, not in a heavy-handed “pay attention, you’re about to learn something” way, but through the intrinsic challenge-based, problem-solving, storytelling, and, oh yes, fun nature of the games themselves</p>
</blockquote>
<p>Uncharted might be an intimidating example, as developer <a href="http://www.naughtydog.com/" target="_blank">Naughty Dog</a> is consistently hailed for incredible production value, great voice-acting, effective storytelling and so on. It&#8217;s terribly linear, yes, but most players still find it terribly enjoyable (this player included).</p>
<p>That&#8217;s exactly why it&#8217;s a great example, reminding developers to aim high.</p>
<p>&#8220;But there&#8217;s not enough money in making serious games, severely limiting what you can do&#8221;.</p>
<p>At least two answers to that.</p>
<p>First off, you don&#8217;t need to mirror the scope and production values of Uncharted; just the  ambition to actually create a blast of a game, which people really, intensely want to play. Such experiences are not determined by your budget, but by your creativity and skills as a game designer. Indies are great examples of this, never reaching the budgets nor mainstream appeal of Uncharted or Modern Warfare, but providing one fantastic, innovative, surprising hit after another.</p>
<p>Secondly, you could consider changing your perception of your end users.</p>
<p>Usually, developers of serious games have a relatively limited target audience &#8211; be it education, corporate training, political campaigns or what have you. Sometimes the game is a direct response to a client, sometimes developers create their own serious game IP. Either way, the market is quite small.</p>
<p>If your game is actually good enough, you should be able to break free of this self-imposed limitation. If your game is as good as any game, you should not consider some educational niche your only possible outlet.</p>
<p>Why not make games for everyone to enjoy?</p>
<p>Make good games, that people actually want to play.</p>
<p>If the game <em>also </em>fulfils specific learning purposes, that&#8217;s a nice bonus, but that shouldn&#8217;t come first, really.
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		<title>My 2012</title>
		<link>http://www.mathiaspoulsen.com/my-2012/</link>
		<comments>http://www.mathiaspoulsen.com/my-2012/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 19:50:55 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[2012]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Plans]]></category>

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		<description><![CDATA[2011 is rapidly drawing to a close, and even though I&#8217;m knee-deep in unfinished business, I&#8217;ll quickly throw [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->2011 is rapidly drawing to a close, and even though I&#8217;m knee-deep in unfinished business, I&#8217;ll quickly throw a few pointers for the year ahead of us.</p>
<p>I&#8217;m usually most keen to be looking forwards, but a quick glance at current projects might be relevant:</p>
<ul class="list1 list-s">
<li><span style='background-color:#0000ee !important;'></span>As some of you may know, I&#8217;ve been working with<a href="http://gameitcollege.dk/" target="_blank"> GameIT College</a> in Grenaa, Denmark, for some time and happily continue this splendid tradition.  It&#8217;s a bunch of passionate, inspiring people working with games in so many different ways, that I&#8217;m at a loss describing it in brief. In short, it&#8217;s an upper secondary education, where we do our best to include games as frequently and as qualified as possible. </li>
<li><span style='background-color:#0000ee !important;'></span>Springing from this longstanding collaboration, I&#8217;ve been enrolled in the project titled &#8220;<a href="http://www.scangame.dk/forums/uploads/FileUpload/aa/482d905146160d761d27e76c9767f6.pdf" target="_blank">Scandinavian Game Developers</a>&#8220;, where we aim to explore and develop better possibilities for entrepreneurs in the game industry. Oh, and of course I couldn&#8217;t help but start tweeting &#8211; as <a href="https://twitter.com/#!/scangame" target="_blank">@scangame</a>.</li>
<li><span style='background-color:#0000ee !important;'></span>Since September, I&#8217;ve been working with<a href="http://twitter.com/#!/Trinejr" target="_blank"> Trine Juul Røttig</a> and several other good people to &#8220;translate&#8221; the very inspiring twitter-phenomenon &#8220;edchat&#8221; into a Danish equivalent. Trine dubbed it #skolechat, and I quickly followed suit, made <a href="http://skolechat.dk/" target="_blank">skolechat.dk</a> and since then we&#8217;ve been having weekly chats on issues related to education in Denmark</li>
<li><span style='background-color:#0000ee !important;'></span>I&#8217;ll continue to be working with the terrific people in the <a href="http://www.danskspilraad.dk/" target="_blank">Danish Game Counci</a>l to explore how we can keep improving the way we write and talk about video games.</li>
<li><span style='background-color:#0000ee !important;'></span>I&#8217;ve been working with the main public library here in Aarhus, experimenting with the role of games in the library, and I hope we&#8217;ll be able to keep collaborating in 2012 and beyond. </li>
<li><span style='background-color:#0000ee !important;'></span>We&#8217;ve been doing the initial groundwork for establishing a less fragmented, more transparent environment and network for people working with and interested in games in Aarhus and the middle region of Jutland. Without knowing the exact solution, we&#8217;ll keep working on this</li>
<li><span style='background-color:#0000ee !important;'></span>I keep writing. I&#8217;ll never stop writing. Here on the blog, on other blogs, articles for relevant contexts, chapters and so on. I love writing. </li>
<li><span style='background-color:#0000ee !important;'></span>Without knowing the frequency, I&#8217;ll also be giving a number of talks on games, digital media, learning, entrepreneurship and stuff like that, and I always welcome invitations to talk about things I&#8217;m interested in (and know a little about)</li>
</ul>
<p>Somewhere in between those exciting activities (and playing as many games as possible), I seem to have a little extra time (don&#8217;t ask where I found it). I could just choose to spend that time relaxing, of course, but that&#8217;s not really my style. Instead, I&#8217;d like to venture into new territory of some kind. I need to keep evolving, keep challenging myself, keep seeing the world from new perspectives.</p>
<p>Here&#8217;s an idea.</p>
<p>Why don&#8217;t you help me spend that time the best possible way?</p>
<p>I&#8217;m always up for a challenge, I love surprises, and I&#8217;m all for experimentation, so any suggestion is welcome. If you want inspiration, here&#8217;s some of the areas I would like to explore further &#8211; in random order:</p>
<ul class="list1 list-s">
<li><span style='background-color:#0000ee !important;'></span>Teacher education &amp; supplementary training in relation to games, digital media etc</li>
<li><span style='background-color:#0000ee !important;'></span>Games &amp; libraries</li>
<li><span style='background-color:#0000ee !important;'></span>Games &amp; entrepreneurship</li>
<li><span style='background-color:#0000ee !important;'></span>Promoting sharing &amp; transparency &#8211; anywhere</li>
<li><span style='background-color:#0000ee !important;'></span>Facilitating creative partnerships across organizational/disciplinary boundaries</li>
<li><span style='background-color:#0000ee !important;'></span>Developing games for learning (that is, no coding done by me)</li>
<li><span style='background-color:#0000ee !important;'></span>Designing work/learning more along the lines of good games (yes, call it gamification if you must, just remember, that it&#8217;s not about creating extrinsic rewards for stupid tasks. On the contrary, it&#8217;s about creating intrinsic motivation for meaningful tasks.</li>
</ul>
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		<title>We&#8217;re the stupid ones!</title>
		<link>http://www.mathiaspoulsen.com/were-the-stupid-ones/</link>
		<comments>http://www.mathiaspoulsen.com/were-the-stupid-ones/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 12:58:21 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education Design]]></category>
		<category><![CDATA[Introspect]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=2194</guid>
		<description><![CDATA[Most people working within education are probably familiar with the widespread notion, that during the recent decades, students [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->Most people working within education are probably familiar with the widespread notion, that during the recent decades, students have been growing less and less intelligent.</p>
<p>Students today, it is said, are simply dumber than they used to be.</p>
<p>To me, this is nothing but self-deception.</p>
<p>Using the &#8220;stupid students argument&#8221;, we keep reaffirming ourselves, that what we do is not the problem.</p>
<p>Students are.</p>
<p>We&#8217;ve been doing like this for years, so why should it suddenly be wrong? Isn&#8217;t it just a matter of trying harder? Of making students today understand, that they must align with our methods, our perspectives, our way of thinking?</p>
<p>No.</p>
<p>Why?</p>
<p>Eactly because we&#8217;ve been doing like this for years and the world is not a static place.</p>
<p>However condescendingly obvious and self-evident this may seem, we haven&#8217;t really accepted it in education.</p>
<p>Yes, we have acknowledged, that there&#8217;s something called the internet and that computers may have a contribution to make.</p>
<p>But we&#8217;ve been obsessively trying to apply ICT as tools to reach the same goals in more or less the same ways.</p>
<p>What we need is a radical change.</p>
<p>If students appear to be stupid, it&#8217;s because we force them into a structure, which frames them as stupid. A framework, where they&#8217;re not recognised as the humans and students they are, but as the humans and students we would like them to be. This image, this persona, is, however, a retrospect. It&#8217;s a thing of the past.</p>
<p>We (as individuals, as schools, as entire educational system) should be self-reflective enough to look inwards when we encounter problems. We have the power to redesign education, to make it relevant, and we should be willing to accept, that the responsibility lies with us.</p>
<p>Why don&#8217;t we dare to do that? Why are we so eager to blame the students?</p>
<p>Students are not the stupid ones.</p>
<p>We are.</p>
<p><a href="http://www.mathiaspoulsen.com/wp-content/uploads/2011/12/introspect.jpg" rel="lightbox[2194]" title="Introspect!"><img class="size-full wp-image-2201 alignnone" title="Introspect!" src="http://www.mathiaspoulsen.com/wp-content/uploads/2011/12/introspect.jpg" alt="" width="450" height="435" /></a><br />
Credits: <a href="http://www.nickdewar.com/nick_dewar_illustration_pictures.php#nogo" target="_blank">Nick Dewar</a>
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		<title>Can students save the world?</title>
		<link>http://www.mathiaspoulsen.com/can-students-save-the-world/</link>
		<comments>http://www.mathiaspoulsen.com/can-students-save-the-world/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 14:34:52 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Challenge Based Learning]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Problem Based Learning]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=1883</guid>
		<description><![CDATA[Due to my huge interest in &#8220;games as learning machines&#8220;, I&#8217;ve been actively pursuing the idea of &#8220;challenge [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->Due to my huge interest in &#8220;<a href="http://www.ub.edu/multimedia/iem/down/c8/Games_as_learning_machines.pdf" target="_blank">games as learning machines</a>&#8220;, I&#8217;ve been actively pursuing the idea of &#8220;challenge based learning&#8221; for some time now. In short, good games build a framework for exactly that &#8211; challenge based learning. Players are tasked with numerous challenges, and they must learn what is required to overcome those challenges in order to play the game.</p>
<p>At the same time, education is all too often <em>not </em>about facing challenges and solving problems (<a href="http://www.mathiaspoulsen.com/break-down-the-walls/" target="_blank">as I lamented on recently</a>) and we tend to forget the importance of <a title="Context is everything" href="http://www.mathiaspoulsen.com/context-is-everything/" target="_blank">doing things <em>in a context</em></a>. Rather, it&#8217;s about learning subject matter in relative isolation and with no immediate application.</p>
<p>&#8220;Why are we learning this? &#8211; Oh, because the central curriculum states its importance&#8221;.</p>
<p>Luckily, we&#8217;re currently seeing many movements arguing in favor of radical change. Education needs to find a more healthy and dynamic relationship with society, and one where students are allowed a role in shaping and improving the world around them. Why do we instinctively believe, that we have to be socialised through education for 10-15 years before we have any contributions to make? Why don&#8217;t we allow students to &#8220;make a dent in the universe&#8221;, as <a href="http://www.macworld.com/article/162827/2011/10/steve_jobs_making_a_dent_in_the_universe.html" target="_blank">Steve Jobs</a> famously described our reason for existing. Isn&#8217;t it in a way disrespectful to treat our young generations like this, stowing them away in classes where they can cause no harm? Couldn&#8217;t we make better use of students as valuable resources in our ongoing pursuit for a better world?</p>
<p>Are we really just afraid, that they can do better than us?</p>
<p>One ambitious and interesting project, initiated by <a href="http://www.nmc.org/" target="_blank">The New Media Consortium</a> in partnership with <a href="http://www.apple.com/education/challenge-based-learning/" target="_blank">Apple Education</a>, is appropriately titled &#8220;<a href="http://www.nmc.org/projects/challenge-based-learning" target="_blank">Challenge Based Learning</a>&#8221; and intends to explore and promote the idea of linking learning to concrete real-world challenges:</p>
<p><object width="601" height="338" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=23582085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed width="601" height="338" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=23582085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>Yes, the video is only showing a very polished image of the actual projects, yet I&#8217;m repeatedly impressed and touched by the kid in the end. It really says it all, and better than I possibly could.</p>
<p>A <a href="http://images.apple.com/education/docs/NMC_CBLi_Report_Oct_2011.pdf" target="_blank">new report is out</a>, where the project studies are described in more detail:</p>
<blockquote ><p class="qp" ></p>
<p>CBL makes learning relevant by giving kids problems big enough so that they have to learn new ideas and tools to solve them, but immediate enough so that they care deeply that solutions are found. Young people want to solve real problems, and that is exactly what challenge based learning is designed to do — give students and teachers a framework that makes learning relevant, and then let them dive in</p>
</blockquote>
<p>In terms of clarification, my very good twitter companion, Michelle Hoyle, asked me about the difference between &#8220;problem based&#8221; and &#8220;challenge based&#8221; learning:</p>
<p><!-- tweet id : 136780365573533698 --><br />
<style type='text/css'>#bbpBox_136780365573533698 a { text-decoration:none; color:#00838C; }#bbpBox_136780365573533698 a:hover { text-decoration:underline; }</style>
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<div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=Eingang'>@Eingang</a>
<div style='margin:0; padding-top:2px'>Michelle A. Hoyle</div>
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<p>To be honest, I don&#8217;t exactly know. Both are about solving challenging problems. Does problem based learning inherently focus on actually interacting with society?</p>
<p>Whatever the differences and similarities, it&#8217;s an important lead to follow.</p>
<p>Can students really save the world, then?</p>
<p>Maybe not, but we should definitely create more meaningful educations, which, in the very least, allow them to try.
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		<title>Let&#8217;s fail more often!</title>
		<link>http://www.mathiaspoulsen.com/lets-fail-more-often/</link>
		<comments>http://www.mathiaspoulsen.com/lets-fail-more-often/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 20:00:23 +0000</pubDate>
		<dc:creator>Mathias Poulsen</dc:creator>
				<category><![CDATA[Failure]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Initiative]]></category>

		<guid isPermaLink="false">http://www.mathiaspoulsen.com/?p=2110</guid>
		<description><![CDATA[Here&#8217;s a small excercise: Repeat after me: To support this notion, I could fill this post with quotes [...]]]></description>
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<p><!-- End Shareaholic LikeButtonSetTop Automatic -->Here&#8217;s a small excercise:</p>
<p>Repeat after me:</p>
<blockquote ><p class="qp" ></p>
<p>failure is good</p>
</blockquote>
<p>To support this notion, I could fill this post with quotes from famous researchers, inventors &amp; entrepreneurs, all arguing in favor of failure as a very natural, beneficial, even trivial component of life. I won&#8217;t do that, but staying in the realms of popculture, I&#8217;ll let J.K. Rowling have a say, quoting her beautiful, touching, deepfelt <a href="http://harvardmagazine.com/2008/06/the-fringe-benefits-failure-the-importance-imagination" target="_blank">2008 Harvard Commencement Address, “The Fringe Benefits of Failure, and the Importance of Imagination”</a>:</p>
<p><iframe src="http://www.youtube.com/embed/wHGqp8lz36c?rel=0" frameborder="0" width="600" height="437"></iframe></p>
<blockquote ><p class="qp" ></p>
<p>It is impossible to live without failing at something, unless you live so cautiously that you might as well not have lived at all &#8211; in which case, you fail by default</p>
</blockquote>
<p>In education as well as society in general, we have succeeded in painting a much too bleak picture regarding the implications and meanings of failure. Our current infatuation with grades, exams, testing, assessing, measuring, quantifying, sadly only reinforces the fear of failure. We have this rigid, inappropriate system, where if you fail&#8230;you fail &amp; it&#8217;s irreversible. Bad grades are potentially with you for a long time, just like a rap sheet.</p>
<p>Our educational systems not only maintain the black &amp; white dichotomy between failure and success, they also seem to make students feel disempowered in their experiences with failure, as described by <a href="http://bcnpaul1.blogspot.com/2011/11/guest-post-grading-school-by-ceri-jones.html" target="_blank">Ceri Jones</a>:</p>
<blockquote ><p class="qp" ></p>
<p>These students don’t see themselves as in control of their success or failure. It’s the school’s fault</p>
</blockquote>
<p>We want to promote a willingness to fail, but not failure without ownership. We should allow students ownership and autonomy over successes as well as failures.</p>
<p>As a consequence of the current attitude towards failure, people don&#8217;t want to fail. They&#8217;re afraid of failing. Fear of failing inevitably leads to a fear of trying. Fear of trying again leads to lack of initiative. People remain in their assigned cubicles (metaphorically as well as literally), performing the daily grind.</p>
<p>In <a href="http://www.innovate-educate.org/dialogue/comments/letting_kids_fail_leads_to_innovation/" target="_blank">Letting Kids Fail Leads to Innovation</a>, Jon Dudas is making this pretty clear:</p>
<blockquote ><p class="qp" ></p>
<p>We need to let kids explore new ideas that support experimentation and failure in the path to learning and innovation. [...] We need new thinking, experiential learning and bold ideas to build a path to innovation and economic growth, and it starts with how we teach our kids. Let’s ask kids to try and fail without fear, to imagine the possibilities beyond the parameters within an assignment.  By investing in the innovative learning process with our students today, we are cultivating the problem-solvers of tomorrow </p>
</blockquote>
<p>As is so often the case (when you&#8217;re looking for that sort of thing, at least), <em>games </em>can teach us to stop thinking about failure as some final, catastrophic disaster.</p>
<p><a href="http://janemcgonigal.com/" target="_blank">Jane McGoniga</a>l is talking about &#8220;fun failure&#8221; in her book &#8220;<a href="http://realityisbroken.org/" target="_blank">Reality is broken</a>&#8220;, arguing that games teach us to consider failure in a new light:</p>
<blockquote ><p class="qp" ></p>
<p>Learning to stay urgently optimistic in the face of failure is an important emotional strength that we can learn in games and apply in our real lives</p>
</blockquote>
<p>Another game designer, Margaret Robertson, has a <a href="http://www.gamasutra.com/view/feature/6558/five_minutes_of_demons_souls.php?page=1" target="_blank">beautiful account</a> on how playing the painstakingly difficult Demon&#8217;s Souls and Dark Souls reminded her, that failure is not only acceptable, but desirable, a component improving the quality of life.</p>
<p>From my perspective, everything is pointing in one direction; we must all learn that failure is not something to fear, but something to embrace. Fear of failure should not stand in the way of initiative. Much can be changed in education, where we can definitely improve on our tolerace for failure, but it requires teachers to be much more willing to fail themselves.</p>
<p>What does it take? How do we challenge status quo, supporting students, teachers &amp; people in general to fail more often?
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