About a month ago, I wrote about my plans for creating a festival of play & games in Aarhus. In the meantime, I’ve been working on turning my plans and ideas, my dream, into reality. Lots of exciting things are happening, and a growing number of people are expressing their interest & willingness to contribute in various ways.
It feels like things are finally falling into place.
What is this?
CounterPlay is…Read More
There’s much to like about playing games.
Even so, the one thing that keeps me coming back, and keeps me curious and excited as ever, is the almost incomprehensible diversity of games today.
To some, this may not be the most obvious of statements, and I have to keep reminding myself, that, in a way, I’m living in an echo chamber (or filter bubble) of sorts. Despite my continous attempts to…Read More
I like to play (no shit, Sherlock).
I like to explore play.
I like to talk about play, and I like to bring people together, who play, talk about play and make other people play.Read More
This one is old by now (in internet terms, at least. It’s from way back in April), but that doesn’t make it less interesting (and I forgot to write about it when I first watched it).
You should probably watch it (Jenn Falls even made a full transscript, if…Read More
Attending conferences aimed at the game industry is always fun, but also usually reminds me, that I probably need to clarify my relation to games.
It’s not that I personally mind my eclectic approach, working in several directions at once, it’s just that I rarely know how to convey a clear image of this in the short amount of time conference networking leaves you with (a phenomenon I was…Read More
Some time ago, I watched a documentary on wartime photographers.
One of the participants (sadly, I’ve forgotten his name) talked about documenting 9/11, and more than photographs, he was particularly awestruck with the ways people took great risks to help each other.
He called it “collective decency”.
That phrase stuck with me.
I keep thinking about it.
In society today there’s a widespread focus on (among other things) technology, economy, growth, efficiency, productivity, creativity,…Read More
Constantly trying to decipher the many, many reasons for not working with games in education, one “popular” argument has, unsurprisingly, to do with economy.
If schools must buy licenses for e.g. an entire class to play a game, that is frequently the one single reason why they won’t go down that road. Games are often considered “the risky bet”, and it seems safer to buy books (analog or digital).
Yes, many…Read More
My third time (I think?!) at Nordic Game Conference was also the best experience so far.
The two days flew by in what feels like an instant, but there’s so much to bring back home.
The atmosphere at Nordic Game is always fairly relaxed and informal, despite the packed program. People are incredibly friendly and forthcoming, and you can’t help but feel at home.
I had so many inspiring conversations…Read More
It’s funny, how even fundamental things change so rapidly.
A few weeks ago, I was very happy with my life as an edu-entrepreneur (and I certainly still am!).
Then, out of the blue, I’m encouraged to apply for a Ph.D.
I’m very much in doubt, but simultaneously very intrigued by the idea.
I think about it, considering my options.
“How do I build the best possible foundation for my continued work and contributions to the…Read More
I’m a pretty big fan of ol’ Bruce. First off, he’s a bloody fantastic showman. Few (if any?) are able to consistently keep up that incredible level of performance throughout an incomprehensible number of shows. I’m not exactly working in music, but I would sure as hell love to aspire for the same level of performance in my own work.
In addition, he’s somehow succeeded in maintaining integrity and credibility…Read More