It’s funny, how even fundamental things change so rapidly.
A few weeks ago, I was very happy with my life as an edu-entrepreneur (and I certainly still am!).
Then, out of the blue, I’m encouraged to apply for a Ph.D.
I’m very much in doubt, but simultaneously very intrigued by the idea.
I think about it, considering my options.
“How do I build the best possible foundation for my continued work and contributions to the…Read More
I’m a pretty big fan of ol’ Bruce. First off, he’s a bloody fantastic showman. Few (if any?) are able to consistently keep up that incredible level of performance throughout an incomprehensible number of shows. I’m not exactly working in music, but I would sure as hell love to aspire for the same level of performance in my own work.
In addition, he’s somehow succeeded in maintaining integrity and credibility…Read More
I’ve been tweeting a bit about my current and future plans lately. Things are (as always) a bit exploratory and not completely decided.
Kinda how I like it.
It’s just that I’ve been feeling a bit stuck, and somewhat low on energy, and that, I don’t like. Not one bit.
Luckily, such situations always makes me come up with fresh new ideas and approaches, and I’m already well…Read More
So I just finished playing Mass Effect (5 years to late, some would say), and as my #140game review above goes to show, I really appreciated the experience – much to my own surprise. While the game has its flaws, it offers such a compelling universe with enormous scope, rich cast of interesting characters, exciting storylines and meticolously detailed backstory, that I was entirely engrossed (almost) from…Read More
Most people playing video games probably know about tutorials, for both good and bad. Basically, tutorials exist to teach players how to play a game.
Some tutorials are removed from the actual game, and sometimes you don’t even get to play a tutorial, but merely read about how to play. In other cases, the tutorial is tightly integrated with the actual game, and you may not even notice, that you’re…Read More
I keep pondering whether or not serious games are the right approach to game based learning.
First and foremost, though, I keep wondering why serious games are not better games.
Serious games should be no less “gamey” than any good game out there.
Let’s up the ante, raising the bar even further.
Serious games should be able to…Read More
2011 is rapidly drawing to a close, and even though I’m knee-deep in unfinished business, I’ll quickly throw a few pointers for the year ahead of us.
I’m usually most keen to be looking forwards, but a quick glance at current projects might be relevant:
As some of you may know, I’ve been working with GameIT College in Grenaa, Denmark, for some time and happily continue this…Read More
Most people working within education are probably familiar with the widespread notion, that during the recent decades, students have been growing less and less intelligent.
Students today, it is said, are simply dumber than they used to be.
To me, this is nothing but self-deception.
Using the “stupid students argument”, we keep reaffirming ourselves, that what we do is not the problem.
We’ve been doing like this for years, so why should…Read More
Due to my huge interest in “games as learning machines“, I’ve been actively pursuing the idea of “challenge based learning” for some time now. In short, good games build a framework for exactly that – challenge based learning. Players are tasked with numerous challenges, and they must learn what is required to overcome those challenges in order to play the game.
At the same time, education is all…Read More
Here’s a small excercise:
Repeat after me:
To support this notion, I could fill this post with quotes from famous researchers, inventors & entrepreneurs, all arguing in favor of failure as a very natural, beneficial, even trivial component of life. I won’t do that, but staying in the realms of popculture, I’ll let J.K. Rowling have a say, quoting her beautiful, touching, deepfelt 2008 Harvard Commencement Address, “The… Read More